{"id":45,"date":"2025-10-11T06:12:22","date_gmt":"2025-10-11T13:12:22","guid":{"rendered":"https:\/\/videoq.com\/blog2\/?p=45"},"modified":"2025-10-13T03:06:00","modified_gmt":"2025-10-13T10:06:00","slug":"unified-hdr-reference-white","status":"publish","type":"post","link":"https:\/\/videoq.com\/blog2\/2025\/10\/11\/unified-hdr-reference-white\/","title":{"rendered":"Unified HDR Reference White"},"content":{"rendered":"\n<p><\/p>\n\n\n\n<p style=\"font-size:15px\"><strong>What is the problem &amp; the opportunity?<\/strong><\/p>\n\n\n\n<p style=\"font-size:15px\">Well established workflows exist from production through packaging, presentation to final content distribution. Each discipline in the chain has come to rely upon tried, tested, and above all, <strong>unified standards<\/strong>. Standards that are well understood, work together and that allow for free interchange of content at each juncture without technical issue and the fear of unknowns.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p style=\"font-size:15px\">Report ITU-R BT.2408 highlights the need for the <strong>Unified<\/strong> <strong>Reference White Level <\/strong>which is suitable for both HDR systems (<strong>HLG<\/strong> &amp; <strong>PQ<\/strong>) and provides examples of such values. Moreover, it stipulates that due to the distinctively large headrooms in HDR systems there should only be <strong>single <\/strong>Reference White Level.<\/p>\n\n\n\n<p style=\"font-size:15px\">The advent of <strong>HDR <\/strong>and <strong>Wide Color Gamut<\/strong> technologies demands changes to customs and practices. New workflow rules must also be established and honed. The problem is that in this early adoption phase, competing standards are anything but unified.<br><br><em>This presents the industry with an <strong>opportunity <\/strong>to establish an agreed upon <strong>commonality <\/strong>between the current incompatible array of standards and self interest.<\/em><br><br>The solution to this issue is harmonious, technically correct and agile content production and distribution, proposed here in the form of a <strong>Target Display Agnostic HDR Workflow<\/strong>, plus Video and Audio <strong>Levels Mapping<\/strong>, <strong><em>adaptive to viewing\/listening conditions<\/em><\/strong>, and in addition a <strong>Unified HDR Reference White<\/strong> approach.<\/p>\n\n\n<div class=\"wp-block-image wp-image-553 size-full\">\n<figure class=\"alignleft\"><img loading=\"lazy\" decoding=\"async\" width=\"1776\" height=\"949\" src=\"http:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large.png\" alt=\"\" class=\"wp-image-553\" srcset=\"https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large.png 1776w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large-300x160.png 300w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large-1024x547.png 1024w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large-768x410.png 768w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/Big_Picture_large-1536x821.png 1536w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption class=\"wp-element-caption\">Big Picture \u2013 Overall System View<\/figcaption><\/figure><\/div>\n\n\n<p style=\"font-size:15px\">The dotted rounded rectangle in the central part of the diagram designates the &#8220;Target Device Agnostic Environment&#8221; within the HDR\/SDR content workflow.<\/p>\n\n\n\n<p style=\"font-size:15px\">It involves a large group of important processes and procedures:<\/p>\n\n\n\n<p style=\"font-size:15px\">Reference White QA\/QC Point, Content Levels Metering, Content Levels Alignment, Routing &amp; Secondary Compositing,<br>Ads &amp; Graphics Insertion, Up-, Down- and Cross-conversion,<br>Transcoding &amp; Distribution, Insertion &amp; Checking of Test Patterns.<\/p>\n\n\n\n<p style=\"font-size:15px\">All such processes require normalized video data, ideally in the same format with the same white level, though mutually convertible formats with different, but known, white levels are also acceptable.<\/p>\n\n\n\n<p style=\"font-size:15px\"><strong>HDR &amp; SDR, PQ &amp; HLG<\/strong><br><br>Long Live Mutually Beneficial Peaceful Coexistence!<br><br><strong>A bit of history, SDR Reference Black and White Levels<\/strong><br><br>The <strong>Reference White<\/strong> (<strong><em>Nominal White<\/em><\/strong>) concept and the term itself was originally related to the <strong>monochrome TV analog signa<\/strong>l value of <strong>100%<\/strong>.<br>The 100% level was set to <strong>700mV<\/strong> (<strong><em>100IRE<\/em><\/strong> in the USA).<br>Analog color TV camera control engineers and camera operators needed tools to produce the best video images. Waveform monitors with R, G and B components parade where used in a way to see that <strong><em>at least one<\/em><\/strong> of the R, G and B color components should exhibit <strong>max possible signal swing<\/strong>, but <strong>none of them <\/strong>should go <strong>much above 100%<\/strong>.<br>Thus, video engineers used an implicit version of the max(R, G, B) aka <strong>MaxRGB envelop<\/strong> for QA \/ QC purposes long before the arrival of modern digital SDR \/ HDR systems.<br>The famous<strong> ITU-R BT.601 Recommendation<\/strong> and numerous following national and international standards applied this simple and very important concept to the <strong>digital components<\/strong>: Y, R, G and B.<br>To handle possible alignment errors and signal overshoots, the BT.601 standard allocated <strong>extra levels<\/strong> below 0% <strong>Reference Black<\/strong> (8 bit 1-15) and above 100% <strong>Reference White<\/strong> (8 bit 236-254).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"686\" src=\"http:\/\/videoq.com\/blog2\/wp-content\/uploads\/2025\/10\/SDR_Reference_White_2.png\" alt=\"SDR Reference White\" class=\"wp-image-562\" srcset=\"https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2025\/10\/SDR_Reference_White_2.png 720w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2025\/10\/SDR_Reference_White_2-300x286.png 300w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><figcaption class=\"wp-element-caption\">SDR Reference Black and White Levels<\/figcaption><\/figure>\n\n\n\n<p style=\"font-size:15px\"><strong>Dynamic Range Conversion \u2013 Necessity &amp; Options<\/strong><br><strong><br><\/strong><span style=\"font-size: 1rem;\">Mixed HDR\/SDR environments require software and hardware engines for verification, optional manual and\/or automated enhancement, up-, down-, and cross- conversion within and\/or between all HDR\/SDR formats and color spaces.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image alignnone\"><a href=\"http:\/\/videoq.com\/hdrtech.html\"><img loading=\"lazy\" decoding=\"async\" width=\"1288\" height=\"448\" src=\"http:\/\/videoq.com\/blog2\/wp-content\/uploads\/2018\/10\/DR_and_CG_conversion_options.jpg\" alt=\"Dynamic Range &amp; Color Space Conversion Options\" class=\"wp-image-46\" srcset=\"https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2018\/10\/DR_and_CG_conversion_options.jpg 1288w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2018\/10\/DR_and_CG_conversion_options-300x104.jpg 300w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2018\/10\/DR_and_CG_conversion_options-768x267.jpg 768w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2018\/10\/DR_and_CG_conversion_options-1024x356.jpg 1024w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><\/a><figcaption class=\"wp-element-caption\">Dynamic Range &amp; Color Space Conversion Options<\/figcaption><\/figure>\n\n\n\n<p class=\"has-small-font-size\"><\/p>\n\n\n<h2 id=\"tablepress-1-name\" class=\"tablepress-table-name tablepress-table-name-id-1\">Proposed Solution Key Values<\/h2>\n\n<table id=\"tablepress-1\" class=\"tablepress tablepress-id-1\" aria-labelledby=\"tablepress-1-name\">\n<thead>\n<tr class=\"row-1\">\n\t<th class=\"column-1\">Parameter<\/th><th class=\"column-2\">Unit<\/th><th class=\"column-3\">PQ<\/th><th class=\"column-4\">HLG<\/th>\n<\/tr>\n<\/thead>\n<tbody class=\"row-striping row-hover\">\n<tr class=\"row-2\">\n\t<td class=\"column-1\">Relative Data Level<\/td><td class=\"column-2\">%<\/td><td class=\"column-3\">58<\/td><td class=\"column-4\">75<\/td>\n<\/tr>\n<tr class=\"row-3\">\n\t<td class=\"column-1\">10 bit Narrow Range Data<\/td><td class=\"column-2\">integer<\/td><td class=\"column-3\">572<\/td><td class=\"column-4\">721<\/td>\n<\/tr>\n<tr class=\"row-4\">\n\t<td class=\"column-1\">Relative Light Level <\/td><td class=\"column-2\">%<\/td><td class=\"column-3\">2.0<\/td><td class=\"column-4\">20<\/td>\n<\/tr>\n<tr class=\"row-5\">\n\t<td class=\"column-1\">Light Level<\/td><td class=\"column-2\">nit, %<\/td><td class=\"column-3\">200nit<\/td><td class=\"column-4\">20%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<!-- #tablepress-1 from cache -->\n\n\n<p style=\"font-size:15px\"><strong>Benefits and advantages of the proposed solution<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li style=\"font-size:15px;line-height:1.7\"><strong>Very important<\/strong>: The same <strong>75%<\/strong> and <strong>58%<\/strong> URW values are also specified in <strong>ITU-R BT.2111 <\/strong>standard for <strong>HDR Color Bars Test Patterns<\/strong><\/li>\n\n\n\n<li style=\"font-size:15px;line-height:1.7\">For the widely used 1000nit HLG display 75% signal level means <strong>200nit<\/strong> (same as PQ Reference White)<\/li>\n\n\n\n<li style=\"font-size:15px;line-height:1.7\">A <strong>200nit<\/strong> level is close to the middle point of the typical White Levels range currently used in PQ production; this range is about <strong>145nit<\/strong> . . . <strong>250nit<\/strong><\/li>\n\n\n\n<li style=\"font-size:15px;line-height:1.7\">A <strong>200nit<\/strong> level is safely below <strong>300nit<\/strong>, often quoted as a typical White Level of <strong>SDR<\/strong> content displayed by consumer grade HDR displays, and effective peak level of typical computer monitors and smartphones<\/li>\n\n\n\n<li style=\"font-size:15px;line-height:1.7\">The proposed HLG &amp; PQ Reference White does not rely on <strong>any particular display type<\/strong> or <strong>display gamma<\/strong><br><br><em>The 1000nit value is used here only for HLG level scaling purposes, <strong>NOT <\/strong>as a target HLG device <strong>specification<\/strong>.<\/em><\/li>\n<\/ol>\n\n\n\n<p style=\"font-size:15px\"><strong>Dynamic Range Conversion \u2013 Necessity &amp; Options<\/strong><br><strong><br><\/strong><span style=\"font-size: 1rem;\">Mixed HDR\/SDR environments require software and hardware engines for verification, optional manual and\/or automated enhancement, up-, down-, and cross- conversion within and\/or between all HDR\/SDR formats and color spaces.<\/span><\/p>\n\n\n\n<p style=\"font-size:16px\"><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"557\" src=\"https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal-1024x557.png\" alt=\"Example of VideoQ URW levels used in live sport production\" class=\"wp-image-555\" style=\"width:655px;height:auto\" srcset=\"https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal-1024x557.png 1024w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal-300x163.png 300w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal-768x417.png 768w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal-1536x835.png 1536w, https:\/\/videoq.com\/blog2\/wp-content\/uploads\/2019\/08\/VideoQ-URW-Proposal.png 1698w\" sizes=\"auto, (max-width: 767px) 89vw, (max-width: 1000px) 54vw, (max-width: 1071px) 543px, 580px\" \/><figcaption class=\"wp-element-caption\">Example of URW usage in live simulcast sport production<\/figcaption><\/figure><\/div>\n\n\n<p style=\"font-size:15px\">This practical example shows why Unified Reference White (URW) approach is especially useful for live sport events coverage, when HLG and PQ versions are created simultaneously in real time.<\/p>\n\n\n\n<p style=\"font-size:15px\"><span style=\"font-size: 1rem;\">More details about the Unified HDR Reference White, the QA\/QC tools and the test patterns relying on these levels&nbsp;<\/span><span style=\"font-size: 1rem;\">can be found in:<\/span><\/p>\n\n\n\n<p><a href=\"http:\/\/www.videoq.com\/Downloads\/VideoQ_Unified_HDR_Reference_White_Proposal_PPT.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-size: 1rem;\">VideoQ HDR Reference White Proposal (PDF)<\/span><\/a><\/p>\n\n\n\n<p><span style=\"font-size: 1rem;\"><a href=\"http:\/\/www.videoq.com\/Downloads\/VideoQ_Unified_HDR_Reference_White_Proposal_PPS.rar\">VideoQ HDR Reference White Proposal (PPS in RAR archive)<\/a><\/span><\/p>\n\n\n\n<p><span style=\"font-size: 1rem;\"><a href=\"http:\/\/videoq.com\/hdrtech.html\" target=\"_blank\" rel=\"noopener noreferrer\">VideoQ HDR Tools &amp; Technologies page (HTML)<\/a><\/span><\/p>\n\n\n\n<p><a href=\"http:\/\/www.videoq.com\/Downloads\/VideoQ_HDR_Test_Patterns_Training_Presentation_PPT.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">VideoQ HDR Test Patterns Presentation (PDF)<\/a><\/p>\n\n\n\n<p>Thank you,&nbsp;<strong>Supporters &amp; Contributors<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Roderick Snell, co-founder of Snell &amp; Wilcox and winner of several Technical Emmys and Queen\u2019s Awards<\/li>\n\n\n\n<li>Florian Friedrich, CEO and CTO of FF Pictures GmbH<\/li>\n\n\n\n<li>Josef Marc, a member of SMPTE\u2019s HDR committee<\/li>\n\n\n\n<li>Maxim Levkov, industry expert, system architect.<\/li>\n\n\n\n<li>David Tasker, global industry expert, engineer, trainer &amp; technical awards winner<\/li>\n\n\n\n<li>Peter Wilson, founder of High Definition &amp; Digital Cinema Ltd, technical awards winner<\/li>\n<\/ul>\n\n\n\n<p>For the HDR and WCG analysis tools and levels alignment procedures see posts in the&nbsp;<a href=\"https:\/\/videoq.com\/blog2\/category\/videoq-analyzers\/\"><strong>VideoQ Analyzers <\/strong><\/a>and <strong><a href=\"https:\/\/videoq.com\/blog2\/category\/videoq-test-patterns\/\">VideoQ Test Patterns<\/a>&nbsp;<\/strong>categories.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What is the problem &amp; the opportunity? Well established workflows exist from production through packaging, presentation to final content distribution. Each discipline in the chain has come to rely upon tried, tested, and above all, unified standards. Standards that are well understood, work together and that allow for free interchange of content at each juncture &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/videoq.com\/blog2\/2025\/10\/11\/unified-hdr-reference-white\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Unified HDR Reference White&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,11],"tags":[],"class_list":["post-45","post","type-post","status-publish","format-standard","hentry","category-hdr-reference-white","category-video-science-fundamentals"],"_links":{"self":[{"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/posts\/45","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/comments?post=45"}],"version-history":[{"count":98,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/posts\/45\/revisions"}],"predecessor-version":[{"id":612,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/posts\/45\/revisions\/612"}],"wp:attachment":[{"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/media?parent=45"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/categories?post=45"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/videoq.com\/blog2\/wp-json\/wp\/v2\/tags?post=45"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}